Kids Will Do Anything For Games. The World's Favorite Games.
Kids Will Do Anything For Games. The World's Favorite Games.
A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements.
However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as mahjong, solitaire, or some video games).
Games are sometimes played purely for entertainment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship.
On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.
Gameplay element and classification :
Tools
Games are often classified by the components required to play them (e.g. miniatures, a ball, cards, a board and pieces, or a computer). In places where the use of leather is well-established, the ball has been a popular game piece throughout recorded history, resulting in a worldwide popularity of ball games such as rugby, basketball, soccer (football), cricket, tennis, and volleyball. Other tools are more idiosyncratic to a certain region. Many countries in Europe, for instance, have unique standard decks of playing cards. Other games such as chess may be traced primarily through the development and evolution of its game pieces.
Many game tools are tokens, meant to represent other things. A token may be a pawn on a board, play money, or an intangible item such as a point scored.
Games such as hide-and-seek or tag do not use any obvious tool; rather, their interactivity is defined by the environment. Games with the same or similar rules may have different gameplay if the environment is altered. For example, hide-and-seek in a school building differs from the same game in a park; an auto race can be radically different depending on the track or street course, even with the same cars.
Rules
Whereas games are often characterized by their tools, they are often defined by their rules. While rules are subject to variations and changes, enough change in the rules usually results in a "new" game. For instance, baseball can be played with "real" baseballs or with wiffleballs. However, if the players decide to play with only three bases, they are arguably playing a different game. There are exceptions to this in that some games deliberately involve the changing of their own rules, but even then there are often immutable meta-rules.
Rules generally determine the time-keeping system, the rights and responsibilities of the players, and each player's goals. Player rights may include when they may spend resources or move tokens. Common win conditions are being first to amass a certain quota of points or tokens (as in Settlers of Catan), having the greatest number of tokens at the end of the game (as in Monopoly), or some relationship of one's game tokens to those of one's opponent (as in chess's checkmate).
Whereas games are often characterized by their tools, they are often defined by their rules. While rules are subject to variations and changes, enough change in the rules usually results in a "new" game. For instance, baseball can be played with "real" baseballs or with wiffleballs. However, if the players decide to play with only three bases, they are arguably playing a different game. There are exceptions to this in that some games deliberately involve the changing of their own rules, but even then there are often immutable meta-rules.
Rules generally determine the time-keeping system, the rights and responsibilities of the players, and each player's goals. Player rights may include when they may spend resources or move tokens. Common win conditions are being first to amass a certain quota of points or tokens (as in Settlers of Catan), having the greatest number of tokens at the end of the game (as in Monopoly), or some relationship of one's game tokens to those of one's opponent (as in chess's checkmate).
Skill, strategy, and chance
A game's tools and rules will result in its requiring skill, strategy, luck, or a combination thereof, and are classified accordingly.Games of skill include games of physical skill, such as wrestling, tug of war, hopscotch, target shooting, and stake, and games of mental skill such as checkers and chess. Games of strategy include checkers, chess, Go, arimaa, and tic-tac-toe, and often require special equipment to play them. Games of chance include gambling games (blackjack, mahjong, roulette, etc.), as well as snakes and ladders and rock, paper, scissors; most require equipment such as cards or dice. However, most games contain two or all three of these elements. For example, American football and baseball involve both physical skill and strategy while tiddlywinks, poker, and Monopoly combine strategy and chance. Many card and board games combine all three; most trick-taking games involve mental skill, strategy, and an element of chance, as do many strategic board games such as Risk, Settlers of Catan, and Carcassonne.
A game's tools and rules will result in its requiring skill, strategy, luck, or a combination thereof, and are classified accordingly.Games of skill include games of physical skill, such as wrestling, tug of war, hopscotch, target shooting, and stake, and games of mental skill such as checkers and chess. Games of strategy include checkers, chess, Go, arimaa, and tic-tac-toe, and often require special equipment to play them. Games of chance include gambling games (blackjack, mahjong, roulette, etc.), as well as snakes and ladders and rock, paper, scissors; most require equipment such as cards or dice. However, most games contain two or all three of these elements. For example, American football and baseball involve both physical skill and strategy while tiddlywinks, poker, and Monopoly combine strategy and chance. Many card and board games combine all three; most trick-taking games involve mental skill, strategy, and an element of chance, as do many strategic board games such as Risk, Settlers of Catan, and Carcassonne.
Single-player games
Most games require multiple players. However, single-player games are unique in respect to the type of challenges a player faces. Unlike a game with multiple players competing with or against each other to reach the game's goal, a one-player game is a battle solely against an element of the environment (an artificial opponent), against one's own skills, against time, or against chance. Playing with a yo-yo or playing tennis against a wall is not generally recognized as playing a game due to the lack of any formidable opposition. Many games described as "single-player" may be termed actually puzzles or recreations.
Most games require multiple players. However, single-player games are unique in respect to the type of challenges a player faces. Unlike a game with multiple players competing with or against each other to reach the game's goal, a one-player game is a battle solely against an element of the environment (an artificial opponent), against one's own skills, against time, or against chance. Playing with a yo-yo or playing tennis against a wall is not generally recognized as playing a game due to the lack of any formidable opposition. Many games described as "single-player" may be termed actually puzzles or recreations.
Multiplayer games
A multiplayer game is a game of several players, who may be independent opponents or teams. Games with many independent players are difficult to analyze formally using game theory as the players may form and switch coalitions. The term "game" in this context may mean either a true game played for entertainment, or a competitive activity describable in principle by mathematical game theory.
Here Some Game Site Link You Can Play & Download :
1. Free-games.com
2. Softonic.com
4. Ccm.net
5. Softonic.com
11. Gametop.com
12. Games.com
13. Mobile88.com
14. Mobiletoones.com
15. Pogo.com
16. Miniclip.com
18. Kongregate.com
19. Armorgames.com
21. Bigfishgames.com
22. Gamesgames.com
23. Agame.com
24. Kongregate.com
25. Ea.com
26. Nitrome.com
27.1up.com
28. 4players.de
29. Adultswim.com
30. Adventuregamers.com
31. Amazon.com
32. Ausgamers.com
33. Beamdog.com
34. Commonsensemedia.org
35. Nexusmods.com
36. Destructoid.com
37. Direct2drive.com
38. Dotemu.com
39. Escapistmagazine.com
40. Eurogamer.net
41. G2a.com
42. Gamasutra.com
43. Gamefly.com
44. Gamefront.com
45. Gamehouse.com
46. Gameplanet.com
47. Gamersgate.com
48. Gamespy.com
49. Gamesradar.com
50. Gamezebo.com
51. Addictinggames.com
52. Gog.com
53. Greenmangaming.com
54. Itch.io
55. Jayisgames.com
56. Metacritic.com
57. Miniclip.com
58. Newgamenetwork.com
59. Newgrounds.com
60. Nexusmods.com
62. Ninjakiwi.com
63. Pelaajalehti.com
64. Polygon.com
65. Rockpapershotgun.com
66. Roosterteeth.com
67. Steampowered.com
68. Twitch.tv
69. Zone.msn.com
70. Gaming.youtube.com
23. Agame.com
24. Kongregate.com
25. Ea.com
26. Nitrome.com
27.1up.com
28. 4players.de
29. Adultswim.com
30. Adventuregamers.com
31. Amazon.com
32. Ausgamers.com
33. Beamdog.com
34. Commonsensemedia.org
35. Nexusmods.com
36. Destructoid.com
37. Direct2drive.com
38. Dotemu.com
39. Escapistmagazine.com
40. Eurogamer.net
41. G2a.com
42. Gamasutra.com
43. Gamefly.com
44. Gamefront.com
45. Gamehouse.com
46. Gameplanet.com
47. Gamersgate.com
48. Gamespy.com
49. Gamesradar.com
50. Gamezebo.com
51. Addictinggames.com
52. Gog.com
53. Greenmangaming.com
54. Itch.io
55. Jayisgames.com
56. Metacritic.com
57. Miniclip.com
58. Newgamenetwork.com
59. Newgrounds.com
60. Nexusmods.com
62. Ninjakiwi.com
63. Pelaajalehti.com
64. Polygon.com
65. Rockpapershotgun.com
66. Roosterteeth.com
67. Steampowered.com
68. Twitch.tv
69. Zone.msn.com
70. Gaming.youtube.com
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